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-
- > Well, for sure I miss something.
- > But I remember myself selecting the 'TEXTURE1' 'E1M1' entrys... Nothing
- > happened... I think we don't have the same version...
-
- I spoke to Dave and found out what's going on...
-
- The level markers (E1M1 etc.) are supposed to open like folders, but
- he hasn't finished that yet. The other resources can be found by opening
- F_START, P_START & S_START near the end of the file.
-
- I'll upload a new version when the levelmarker stuff works.
-
- > I 've got a strange color palette. Or maybe it's a choice?!?!
- >
- > Black, white, red & blue?
- >
- > It's supposed to look like that. Dave's choice.
-
- > I don't have black... That's why I said it was looking strange.
-
- That's definitely not right! What background colour do you get then?
-
- I'll speak to Dave.
-
- > NVDI wasn't launch. Just good old 640x480x16...
-
- Yes - this is because with NVDI the screen is not cleared - but without it
- installed, the XBios does clear the screen with white in TC mode. It sometimes
- catches you out if you are used to NVDI being present and then try to run it
- without this later on. Dave should fix this easily enough.
-
- > I'm sure this problem comes from the Xbios bug. I've traced the Xbios code
- > several times. It doesn't even use the blitter to clear the memory. Just
- > MOVEMs. And 'they' (=the Xbios authors) should have had headaches, because
- > in true color mode, the screen isn't filled with 0 (=black) but with white...
-
- Blitter is not so good anyway - only good for masked / bitshifted raster
- copies and sprites - sometimes also for flat filled bitplane polygons.
-
- Blitter clears are not too hot.
-
- > I meant I've looked for the BLOCMAPs entrys for a long time.
- > The file 'Unofficial Doom Specs' deals with BLOCKMAPs, and no BLOCKMAP entry
- > is listed in its printed directory of the DOOM.WAD file.
- > FWT didn't show me any BLOCKMAP entry too. So I began to think these
- > lumps were hidden somewhere. In order to be sure, I wrote a tiny porg
- > that dumps _ALL_ entrys of the directory of a WAD file. Now, I know.
-
- The BLOCKMAP entry is inside the E1M1 marker. I'll send you a new version
- when you can open these up. I didn't know Dave hadn't finished this bit as
- he didn't think anyone would be needing access to the blockmap stuff yet -
- especially outside the BM code itself.
-
- Doug.
-
-